42 Mobile marketing platform as a service (PAAS) featuring computer software platforms for retailers, companies and event organizers to provide information to consumers, fans and event participants via wearable electronic devices, push notifications, email, social media messaging and text messaging; Mobile marketing platform as a service (PAAS) featuring computer software platforms for consumers, fans and event participants to communicate with event organizers, event central figures and other consumers, fans and event participants via wearable electronic devices, push notifications, email, social media messaging and text messaging; Mobile marketing platform as a service (PAAS) featuring computer software platforms for consumers, fans and event participants to retrieve information about events, concerts, celebrities, festivals, performers, speakers, presenters, actors, educators, influencers, graphic artists and designers, disc jockeys, musical artists, athletes, sports entertainment and other attendees via wearable electronic devices, push notifications, email, social media messaging and text messaging; Mobile marketing software as a service (SAAS) featuring computer software for retailers, companies and event organizers to provide information to consumers, fans, event participants via wearable electronic devices, push notifications, email, social media messaging and text messaging; Mobile marketing software as a service (SAAS) featuring computer software for consumers, fans and event participants to communicate with event organizers, event central figures and other consumers, fans and event participants via wearable electronic devices, push notifications, email, social media messaging and text messaging; Mobile marketing software as a service (SAAS) featuring computer software for consumers, fans and event participants to retrieve information about events, concerts, celebrities, festivals, performers, presenters, speakers, actors, educators, influencers, graphic artists and designers, disc jockeys, musical artists, athletes, sports entertainment and other attendees via wearable electronic devices, push notifications, email, social media messaging and text messaging; Computer software platform for IoT (Internet of Things) featuring computer software platforms for retailers, companies and event organizers to provide information to consumers, fans and event participants via wearable electronic devices, push notifications, email, social media messaging and text messaging; Computer software platform for IoT (Internet of Things) featuring computer software platforms for consumers, fans and event participants to communicate with event organizers, event central figures and other consumers, fans and event participants via wearable electronic devices, push notifications, email, social media messaging and text messaging; Computer software platform for IoT (Internet of Things) featuring computer software platforms for consumers, fans and event participants to retrieve information about events, concerts, celebrities, festivals, performers, speakers, presenters, actors, educators, influencers, graphic artists and designers, disc jockeys, musical artists, athletes, sports entertainment and other attendees via wearable electronic devices, push notifications, email, social media messaging and text messaging; Internet of Things platform as a service (IoT PAAS) featuring computer software platforms for retailers, companies and event organizers to provide information to consumers, fans and event participants via wearable electronic devices, push notifications, email, social media messaging and text messaging; Internet of Things platform as a service (IoT PAAS) featuring computer software platforms for consumers, fans and event participants to communicate with event organizers, event central figures and other consumers, fans and event participants via wearable electronic devices, push notifications, email, social media messaging and text messaging; Internet of Things platform as a service (IoT PAAS) featuring computer software platforms for consumers, fans and event participants to retrieve information about events, concerts, celebrities, festivals, performers, speakers, presenters, actors, educators, influencers, graphic artists and designers, disc jockeys, musical artists, athletes, sports entertainment and other attendees via wearable electronic devices, push notifications, email, social media messaging and text messaging