9 Computer software and downloadable software for detecting, capturing, monitoring, analyzing, managing people in, on or near retail floors, commercial or public spaces using images, video, GPS, location devices, proximity sensors, and wireless communication; Computer software to connect, communicate, control, read, sense and interact with users and other software including connected parts and accessories, namely, interactive computer kiosks comprising computers, computer hardware, and computer peripherals, printers, contact and contactless optical sensors, computer terminals, flat panel display screens, visual proximity sensors, proximity sensors, electronic communication devices for voice, data or image transmission, mobile data receiver devices, and wearable or implantable computers; Computer software to capture monitor, analyze, notify, alert, manage and control customer and user queuing and foot or vehicle traffic; Computer software for retail transaction services, processes and organization operations using location devices, video, images, signage, barcodes and electronic communication; Computer software used to, wirelessly or via connection, deliver and or receive, authenticate, encode, decode, format and store, files, orders, documents, receipts, claim checks, data, text, payments, video, audio and images for shopping, offering, reviewing, evaluating, commenting about, marketing and purchasing the goods and services of others and for providing feedback on those; Computer software that integrates with third-parties, public data, and other software for searching, capturing, evaluating, analyzing, rating and distributing promotions, coupons, discounts, rebates related to or free items and services of others; Computer software that integrates with retailer and third party websites, stores, software interfaces, and point of sales for enabling shopping, marketing, selling, detecting, verifying, locating, and purchasing items or mobile applications enabling the browsing, selecting, grouping, tagging, pricing, purchasing, returning, and self-checkout of the goods and services of others using third-party electronic payments, credit cards or other financial payment or exchange services, Computer software to solicit, capture, store, analyze, monitor and manage information regarding people's satisfaction, promotion, attitudes, desires, location, timing, inclinations, and preferences related to shopping, purchasing or participating; Computer software, downloadable software, and mobile applications utilizing networks and wireless technology to provide proximity based offers, shopping and purchasing to users within specific geographical area