41 (Based on Use in Commerce) Entertainment services, namely, providing online computer games and online entertainment information in the field of games for personal computers, televisions, hand held portable devices, mobile devices, and multimedia devices; providing a website featuring electronic game content, interactive game content, and information in the fields of computer games, video games, computer games and electronic game entertainment; entertainment services, namely, providing virtual environments in which registered users can interact through social games for recreational, leisure or entertainment purposes.; (Based on Intent to Use) Education services, namely, providing classes, live and online courses, seminars, workshops, tutoring, instruction, and consultation; providing training, coaching, business consulting, business development and management, personal and business growth, spiritual development, self-help guidance, wellness, health awareness, and fitness