41 Entertainment services, namely, providing online computer games and electronic games; providing online information relating to computer games; providing websites featuring interactive game content and information in the field of games; providing online gaming environments in which users can interact using social media for entertainment purposes; conducting educational seminars, conferences, social events, workshops, lectures, webcasts, TV and radio programs concerning technology, entertainment, design, business science, culture, arts, global issues, health, economics, the environment, politics, the humanities, leadership, public policy, social issues and cultural issues in the field of innovation