41 Creating and developing concepts for television programs; Educational and entertainment services, namely, a continuing program about problem solving using science, technology, engineering, and mathematics accessible by means of television, satellite, video, web-based applications, mobile phone applications, and computer networks; Entertainment services, namely, the provision of continuing programs, program segments, movies, shows featuring real world problem solving using science, technology, engineering, and mathematics delivered by television, radio, satellite, streaming subscription services, and the internet; Providing classes, workshops, seminars and camps in the field of STEM standing for science, technology, engineering, and mathematics; Entertainment services, namely, providing online video games