41 Organization of games, namely, role playing games; Entertainment services, namely, conducting alternate reality games via the internet; Entertainment services, namely, providing temporary use of non-downloadable interactive games; Multimedia publishing of books, magazines, journals, software, games, music, and electronic publications; Educational services, namely, providing a learning and innovation center featuring fully customized leadership, motivational, educational, and brainstorming training; Providing online non-downloadable e-books in the field of health and wellness; Providing on-line publications in the nature of e-books in the field of health and wellness; Educational services, namely, offering of assessments and surveys in the field of educator training and performance for the purpose of improving teaching procedures; Educational services, namely, conducting, classes, seminars, conferences, workshops, field trips in the field of health and wellness; Education services, namely, providing panel discussions in the field of wellness and personal development; Providing education in the field of health and wellness rendered through live theater performances; translation and language interpretation