41 Education services, namely, providing mentoring, tutoring, classes, seminars, workshops, panel discussions, hackathons, competitions in the field of STEAM (Science, Technology, Engineering, Arts, and Agriculture, Math), Entrepreneurship, and Computer Programming.; Education services, namely, training educators in the field of STEAM (Science, Technology, Engineering, Arts, and Agriculture, Math), Entrepreneurship, Computer Programming and providing curricula in connection therewith