Trademark: 86564528
Word
FOOYA!
Status
Registered
Status Code
701
Status Date
Tuesday, August 2, 2022
Serial Number
86564528
Registration Number
4949270
Registration Date
Tuesday, May 3, 2016
Mark Type
4000
Filing Date
Sunday, March 15, 2015
Published for Opposition
Tuesday, February 16, 2016

Trademark Owner History
FriendsLearn Inc. - Original Registrant

Classifications
9 Children's educational software; Computer game software; Computer game software focusing on achieving a set of goals, positions, ownership, and credentials, and professional and social status, and good fortune necessary to succeed professionally and personally, and not referring either to a group of software for use in commerce or to a group of offices; Computer game software for gaming machines, namely, slot machines and video lottery terminals; Computer game software for personal computers and home video game consoles; Computer game software for use on mobile and cellular phones; Computer game software for use with personal computers, home video game consoles used with televisions and arcade-based video game consoles; Computer gaming software for recreational game playing purposes; Computer graphics software; Computer software and firmware for games of chance on any computerized platform, including dedicated gaming consoles, video based slot machines, reel based slot machines, and video lottery terminals; Computer software development tools; Computer software for use in relation to digital animation and special effects of images; Computer software to enhance the audio-visual capabilities of multimedia applications, namely, for the integration of text, audio, graphics, still images and moving pictures; Computer software, namely, game engine software for video game development and operation; Computer software, namely, software development tools for the creation of mobile internet applications and client interfaces; Downloadable computer game software via a global computer network and wireless devices; Downloadable electronic game software for use on mobile devices, tablets, PCs, virtual reality platforms, machines, wearable devices; Downloadable mobile applications for behavior design in the field of health, wellness, fitness, diets, nutrition, education, weight loss, weight management and personal/community improvement; Downloadable software to influence lifestyle habits in the field of health, wellness, fitness, diets, nutrition, education, weight loss, weight management and personal/community improvement; Downloadable software in the nature of a mobile application for experiential learning in the field of health, wellness, fitness, diets, nutrition, education, weight loss, weight management and personal/community improvement; Downloadable virtual goods, namely, computer programs for user engagement in the field of health, wellness, fitness, diets, nutrition, education, weight loss, weight management and personal/community improvement for use in online virtual worlds; Educational software featuring instruction in health, wellness, fitness, diets, nutrition, education, weight loss, weight management and personal/community improvement; Electronic game software; Electronic game software for cellular telephones; Electronic game software for handheld electronic devices; Electronic software updates, namely, downloadable computer software and associated data files for updating computer software in the fields of health, wellness, fitness, diets, nutrition, education, weight loss, weight management and personal/community improvement, provided via computer and communication networks; Electronic sports training simulators; Game software; Gaming software that generates or displays wager outcomes of gaming machines; Gesture recognition software; Graphical user interface software; Insulated clothing for protection against accident or injury; Interactive game software; Medical software for behavior modification in the field of health, wellness, fitness, diets, nutrition, education, weight loss, weight management and personal/community improvement; Motion picture films and films for television featuring children's entertainment; Video game software; Virtual reality game software; Virtual reality software for immersive user experiences in the field of health, wellness, fitness, diets, nutrition, education, weight loss, weight management and personal/community improvement; Virtual reality training simulation software in the field of health, wellness, fitness, diets, nutrition, education, weight loss, weight management and personal/community improvement
The wording "FOOYA!" has no meaning in a foreign language.

Trademark Events
Aug 2, 2022
Notice Of Acceptance Of Sec. 8 - E-Mailed
Aug 2, 2022
Registered - Sec. 8 (6-Yr) Accepted
Aug 2, 2022
Case Assigned To Post Registration Paralegal
Feb 28, 2022
Teas Section 8 Received
May 3, 2021
Courtesy Reminder - Sec. 8 (6-Yr) E-Mailed
May 3, 2016
Registered-Principal Register
Feb 16, 2016
Official Gazette Publication Confirmation E-Mailed
Feb 16, 2016
Published For Opposition
Jan 27, 2016
Notification Of Notice Of Publication E-Mailed
Jan 9, 2016
Law Office Publication Review Completed
Jan 5, 2016
Approved For Pub - Principal Register
Dec 14, 2015
Teas/Email Correspondence Entered
Dec 14, 2015
Correspondence Received In Law Office
Dec 10, 2015
Assigned To Lie
Nov 26, 2015
Teas Response To Office Action Received
Jun 25, 2015
Notification Of Non-Final Action E-Mailed
Jun 25, 2015
Non-Final Action E-Mailed
Jun 25, 2015
Non-Final Action Written
Jun 18, 2015
Assigned To Examiner
Mar 25, 2015
New Application Office Supplied Data Entered In Tram
Mar 18, 2015
New Application Entered In Tram

Trademark Alertz updated from USPTO on 2030-01-24