28 Experimental apparatus and equipment in the nature of educational toys, namely, electronic balls and stuffed and plush toys for teaching the principles of electricity, electronics, interaction, physics, logics and circuitry; Game controllers for computer games; toy robots; remote control toys, namely, moving balls; electronic action toys; educational toys, namely, programmable toy robots for the purpose of demonstrating robotics and programming; toys, games and playthings, namely, programmable balls, and stuffed and plush toys; electronic action toys, battery operated toy vehicles, and children's multiple activity toys; electric, electronic and mechanical action toys; toy building blocks; toy model kits composed of component technical pieces for building models and interactive assemblies, all for education, amusement and recreation; kits consisting wholly or principally of computer programmed balls and stuffed and plush toys