42 Interactive multi-media communications services, namely, providing the temporary use of online non-downloadable software that enables fans to interact with sporting events, exhibitions, concerts, and shows through location activated displays, chat, software application voting, sound detection and mapping, motion detection, sharing and playing of multimedia, and contests; Interactive multi-media communications services, namely, providing the temporary use of online non-downloadable software for sports fans that allows fans to chat with a team's players, view and share multi-media, enter contests, view and enter promotions, view sponsored content, view and receive advertising and coupons, and vote on arena displays