Trademark: 86364797
Word
ROBOT DINOSAUR GAMES
Status
Dead
Status Code
602
Status Date
Friday, February 26, 2016
Serial Number
86364797
Mark Type
4000
Filing Date
Tuesday, August 12, 2014
Abandoned Date
Thursday, January 7, 2016

Trademark Owner History

Classifications
9 (Based on Use in Commerce) Computer game programmes; Computer game programmes downloadable via the Internet; Computer game programs; Computer game software; Computer game software downloadable from a global computer network; Computer game software for personal computers and home video game consoles; Computer game software for use on mobile and cellular phones; Computer game software for use with personal computers, home video game consoles used with televisions and arcade-based video game consoles; Computer programs for video and computer games; Computer software, namely, game engine software for video game development and operation; Computer-gaming software; Digital media, namely, pre-recorded DVDs, downloadable audio and video recordings, and CDs featuring and promoting educational content, entertainment content, gaming content; Digital media, namely, pre-recorded video cassettes, digital video discs, digital versatile discs, downloadable audio and video recordings, DVDs, and high definition digital discs featuring educational content, entertainment content, gaming content; Digital media, namely, downloadable content, streaming content, physical goods for use in conjunction with live events, physical goods for use in live-action games, physical goods for use in broadcast or online events featuring educational content, entertainment content, gaming content; Downloadable audio files, multimedia files, text files, e-mails, written documents, audio material, video material and games featuring information in the form of downloadable short educational/training communications in the field of human resource development for the promotion of employee retention, career growth and increased productivity for employees and employers; Downloadable computer game programs; Downloadable computer game software via a global computer network and wireless devices; Downloadable electronic game software for use on phones, tablet computers, mobile devices, virtual reality equipment, augmented reality equipment, projection equipment, virtual reality-enabled physical locations, augmented reality-enabled physical locations, in live events; Downloadable multimedia file containing artwork, text, audio, video, games, and Internet Web links relating to educational content, entertainment content, gaming content; Downloadable educational content, entertainment content, gaming content via the internet and wireless devices; Electronic game programs; Electronic game software; Electronic game software for cellular telephones; Electronic game software for handheld electronic devices; Electronic game software for wireless devices; Game software; Games that accept virtual or monetary wagers sold as a feature of game software; Interactive game programs; Interactive game software; Interactive multimedia computer game programs; Interactive video game programs; Pre-recorded digital media featuring educational content, entertainment content, gaming content; Pre-recorded electronic and digital media featuring educational content, entertainment content, gaming content; Recorded computer game programs; Video and computer game programs; Video game software(Based on Intent to Use) Computer e-commerce software to allow users to perform electronic business transactions via a global computer network; Computer game cartridges; Computer game cartridges and discs; Computer game cassettes; Computer game discs; Computer game equipment, namely, discs; Computer game programs, cartridges, and cassettes; Computer game software focusing on achieving a set of goals, positions, ownership, and credentials, and professional and social status, and good fortune necessary to succeed professionally and personally, and not referring either to a group of software for use in commerce or to a group of offices; Computer game software for gaming machines including slot machines or video lottery terminals; Computer game software for gaming machines, namely, slot machines and video lottery terminals; Computer game tapes; Computer programs for pre-recorded games; Computer software and computer hardware for use in language localization, by means of language translation, subtitling, dubbing, closed captioning and teletext for feature films, television programs, videos and digital media in general; Computer software and firmware for games of chance on any computerized platform, including dedicated gaming consoles, video based slot machines, reel based slot machines, and video lottery terminals; Digital media hubs; Digital media receivers; Digital media servers; Digital media streaming devices; Downloadable computer programs featuring positionable game piece figures for use in the field of computer games; Downloadable image file containing artwork, text, audio, video, games and Internet Web links relating to sporting and cultural activities; Gaming software that generates or displays wager outcomes of gaming machines; High performance computer hardware with specialized features for enhanced game playing ability; Interactive audio game discs containing strategy games, card games, single player games, multiplayer games, augmented reality games, transmedia entertainment experiences, educational materials, gaming materials, entertainment materials; Interoperable communication system designed to provide radio, streaming video, wireless internet, and VOIP phone; User interfaces, namely, virtual reality equipment, augmented reality equipment, internet-connected wearable devices, bluetooth connected networking devices, mobile computers, phones, touch screens, haptic equipment, gesture-based interfaces, voice based interfaces for electrotechnical and electronic devices; Video game cartridges; Video game cartridges and cassettes; Video game cartridges and discs; Video game discs; Video game tape cassettes; Virtual reality game software; Virtual reality software for educational content, entertainment content, gaming content; Wearable digital electronic devices comprised primarily of software and display screens for educational content, entertainment content, gaming content and also featuring a wristwatch; Wireless communication device featuring voice, data and image transmission including voice, text and picture messaging, a video and still image camera, also functional to purchase music, games, video and software applications over the air for downloading to the device; Wireless controllers to monitor and control the functioning of other electronic devices
28 (Based on Use in Commerce) Board games; Card games; Educational card games; Equipment sold as a unit for playing board games; Equipment sold as a unit for playing card games; Game cards; Gaming equipment, namely, playing cards, chips, gaming tables and gaming cloths; Promotional game cards; Promotional game materials; Trading card games(Based on Intent to Use) Action skill games; Action target games; Action-type target games; Amusement game machines; Amusement machines, namely, hand-held electronic game units adapted for use with an external display screen or monitor; Apparatus for electronic games other than those adapted for use with an external display screen or monitor; Arcade crane game machines; Arcade game machines; Arcade game machines activated by medals or tokens; Arcade game machines for team play; Arcade games; Arcade racing game machines; Arcade redemption game machines which dispense tickets or the like to successful players; Arcade video game machines; Arcade virtual shooting game machines; Arcade-type electronic education video games; Arcade-type electronic video games; Audio and visual headsets for use in playing video games; Balls for games; Battery-powered computer game with LCD screen; Building games; Checkers games; Chess games; Coin-operated video games; Computer game consoles for use with an external display screen or monitor; Computer game joysticks; Containers used in playing a GPS-based treasure hunt game; Counters and marbles for games; Dice games; Electronic and electro-mechanical gaming tables with video output; Electronic game equipment with a watch function; Electronic games for the teaching of children; Electronic games other than those adapted for use with television receivers only; Electronic gaming machines, namely, devices which accept a wager; Electronic interactive board games for use with external monitor; Electronic targets for games and sports; Game equipment set sold as a unit comprised primarily of a playing board and playing cards and also including rules of play, dry erase boards and erasers, markers, a timer and T-shirts; Game equipment sold as a unit for playing mind-body emotional and psychological games for adult couples and individuals; Game equipment, namely, chips; Game equipment, namely, three-dimensional modular pieces for assembly to resemble miniature terrain; Game randomizer for randomly determining game play in a parlor game, sold as a component part thereof; Gaming chips; Gaming devices, namely, gaming machines, slot machines, bingo machines, with or without video output; Gaming machines featuring a device that accepts wagers; Gaming machines for gambling; Gaming machines including slot machines or video lottery terminals; Gaming machines that generate or display wager outcomes; Gaming paper, namely, paper printed with regular grid and hexagon patterns for use in playing war games, role playing games and miniature games; Gaming tables; Hand held units for playing electronic games; Hand held units for playing electronic games other than those adapted for use with an external display screen or monitor; Hand held units for playing video games other than those adapted for use with an external display screen or monitor; Hand-held electronic games adapted for use with television receivers only; Hand-held games with liquid crystal displays; Hand-held, non-electronic skill games; Handheld game consoles; Home video game machines; Machines for playing games of chance; Manipulative games; Memory games; Playing card game accessories, namely, playing card cases, playing card holders, mats for use in connection with playing card games, playing card shuffling devices and dice; Playing cards and card games; Playing pieces in the nature of miniature action figures and toy model vehicles for use with table top hobby battle games in the nature of battle, war and skirmish games, and fantasy games; Poker chips; Positionable printed toy figures for use in games; Positionable three dimensional toys for use in games; Positionable two dimensional toys for use in games; Printed positionable toys for use in children's board games; Role playing games; Stand alone video game machines; Stand alone video output game machines; Tabletop hobby battle games in the nature of battle, war and skirmish games, and fantasy games, and playing equipment sold as a unit therewith; Tabletop units for playing electronic games other than in conjunction with a television or computer; Tabletop units for playing electronic games other than in conjunction with a television or computer, namely, an electronic craps game; Toy, namely, battery-powered computer game with LCD screen which features animation and sound effects; Toys, namely, a disk to toss in playing a game wherein other disks are flipped and collected; Trivia game played with cards and game components; Video game consoles; Video game consoles for use with an external display screen or monitor; Video game interactive control floor pads or mats; Video game interactive hand held remote controls for playing electronic games; Video game interactive remote control units; Video game joysticks; Video game machines; Video game machines for use with external display screen or monitor; Video game machines for use with televisions; Video output game machines for use with external display screen or monitor; Video output game machines for use with televisions; Virtual reality headsets and helmets adapted for use in playing video games
38 (Based on Use in Commerce) Communications services, namely, transmitting streamed sound and audiovisual recordings via the Internet; Streaming of audio material on the Internet; Streaming of audio, visual and audiovisual material via a global computer network; Streaming of video material on the Internet; Streaming of educational content, entertainment content, gaming content: card games, strategy games, board games, single player games, multiplayer games, action games, adventure games, educational games, games that promote social and political engagement material on the Internet; Video streaming services via the Internet, featuring independent films and movies(Based on Intent to Use) Electronic transmission and streaming of digital media content for others via global and local computer networks

Trademark Events
Feb 26, 2016
Abandonment Notice Mailed - Failure To Respond
Feb 26, 2016
Abandonment - Failure To Respond Or Late Response
Jul 6, 2015
Notification Of Non-Final Action E-Mailed
Jul 6, 2015
Non-Final Action E-Mailed
Jul 6, 2015
Non-Final Action Written
Jun 4, 2015
Teas/Email Correspondence Entered
Jun 3, 2015
Correspondence Received In Law Office
Jun 3, 2015
Teas Response To Office Action Received
Dec 3, 2014
Notification Of Non-Final Action E-Mailed
Dec 3, 2014
Non-Final Action E-Mailed
Dec 3, 2014
Non-Final Action Written
Nov 25, 2014
Assigned To Examiner
Aug 21, 2014
New Application Office Supplied Data Entered In Tram
Aug 15, 2014
New Application Entered In Tram

Trademark Alertz updated from USPTO on 2030-01-24