41 Entertainment services, namely, providing online computer games, video games and game applications and game enhancements via global computer networks and electronic communication networks for use in connection with computers, mobile computers, media players, cellular phones, wireless devices and portable and handheld digital electronic devices; Entertainment services, namely, providing interactive, computer, video and electronic games via a global computer network; providing temporary use of non-downloadable, interactive games, electronic games, computer games or video games that may be accessed network-wide by network users; educational services, namely, providing online instruction in the field of video games via an online website