41 Educational services, namely, conducting seminars, conferences, workshops, and computer application training in the fields of marketing, promotion, sales, customer information, customer relationship management, sales support, brand engagement and employee efficiency, and distributing course materials in connection therewith; conducting entertainment and training events, including in connection with applications for posting images, links, videos, text and other brand content, for retrieving, sorting, filtering and moderating user generated content and online communications, for managing brand content of others online, and for analyzing, retrieving and managing the performance of brand engagement; conducting games on the Internet, including on the mobile Internet; entertainment in the form of information on entertainment services via computer networks