42 Computer services, namely, creating an on-line community for registered users to participate in discussions, get feedback from their peers, form virtual communities, and engage in social networking featuring a platform of easy-to-use widgets, APIs, landing pages and community tools that allow users to market its brand of goods and services, identify, recruit, and mobilize its supporters, customers, fans, or donors using social relationships, motivational systems, contests, coupons, surveys, and rewards, and provides tools for said users to receive, generate, and engage in the completion of behavioral requests, and track and analyze its supporters and fans and their behavior across multiple online or offline venues, including but not limited to a user's own website, third party social networks, mobile applications, and email