41 Education services, i.e. providing an educational approach to learning which uses STEAM (science, technology, engineering, arts and mathematics); education services including lessons in the field of electronic components, computer hardware, computer networks and telecommunications; electronic training; training and education services relating to robot design and artificial intelligence programming; training in the field of computing; computer-based education services; training in education via computers; education services relating to computers; training in computer programming and robotics; providing teaching relating to computer programming and robotics; organization of competitions in the field of education; organizing robot competitions; rental of educational robots.