9 Software; software for communication, networks and social networks; downloadable software; e-commerce and e-payment software; software applications for mobile telephones; downloadable software enabling people, groups, companies, to create and maintain an online presence and interact with online communities for marketing purposes; downloadable virtual reality software; downloadable augmented reality software; virtual reality game programs (software); virtual reality software for simulations; interactive entertainment software; downloadable interactive entertainment software for video games; virtual reality models; augmented reality software for use on mobile devices for integrating electronic data in real world environments; entertainment software; software for creating and managing groups in virtual communities and accessing them; interactive software; interactive software based on artificial intelligence; utility, security and cryptography software; application software for the Web and servers; content management software; instrumentation simulators; downloadable software applications for issuing non-fungible tokens [NFTs]; downloadable digital image files authenticated using non-fungible tokens [NFTs]; downloadable digital music files authenticated using non-fungible tokens [NFTs]; downloadable software for the processing of transactions relating to crypto collectibles, non-fungible tokens; downloadable software for use in the protection of digital files, including audio, video, text, binary files, still images, graphics and multimedia files; downloadable multimedia files containing graphic material, text, audio, video, games, and Internet web links relating to non-fungible tokens; virtual reality glasses; virtual reality headsets; virtual reality hardware; virtual products, specifically, earphones, telephones, clocks and watches, eyeglasses for use in online virtual worlds, computer game programs, computer peripheral devices, stereo audio headphones and loudspeakers, mobile telephones, accessories for mobile telephones and computers, spectacles, protective articles for sports, horological instruments, books and other publications, all the aforesaid products being virtual products for use online and in virtual environments; virtual goods, specifically, household linen goods, suitcases, bags, pocket wallets, hand bags, attaché cases, suitcases, toilet cases, articles of clothing, footwear, headwear, hygiene and beauty preparations, cosmetics, perfumery articles, games and toys, sporting goods, video game accessories, furniture, computer game chairs, computer game tables, all the aforesaid goods being virtual goods for use online and in virtual environments; virtual goods, specifically, foodstuffs, beverages, all the aforesaid goods being virtual goods for use online and in virtual environments.