9 Downloadable virtual goods, namely, computer programs for use online and in online virtual worlds featuring the following goods: clothes (clothing), footwear, belts, hat wear, bags, gym bags, backpacks, covers for telephones and computers, pocket wallets, change purses, clutches [purses], tourist bags, suitcases, hair accessories, spectacles, jewels, chronometric instruments, clocks and watches, linen, works of art, dining-ware, carpets, furniture systems, perfumes, environmental fragrances, cosmetics, make-up preparations, toys; downloadable multimedia files containing graphics, text, audio and videos relating to fashion, authenticated with non-fungible tokens (NFTs); downloadable image files and video recordings featuring the following goods: clothes (clothing), footwear, belts, hat wear, bags, gym bags, backpacks, covers for telephones and computers, pocket wallets, change purses, clutches [purses], change purses, tourist bags, suitcases, hair accessories, spectacles, jewels, watches, chronometric instruments, linen, works of art, dining-ware, carpets, furniture systems, perfumes, environmental fragrances, cosmetics, make-up preparations, games and toys, the aforesaid goods authenticated by non-fungible tokens (NFTs); 3D eyeglasses; three dimensional viewers; downloadable software, namely, mobile application for streaming, downloading and viewing content featuring information, articles, commentary, podcasts and virtual experiences in relation to the following fields: art, design and fashion; downloadable software for use in electronically trading, storing, sending, receiving, accepting and transmitting digital currency, and managing digital currency payment and exchange transactions; near field communication (NFC) tags for use in apparel and footwear; downloadable augmented reality software for mobile devices for integrating electronic data with real-world environments for the creation of artwork, design elements, fashion and art installations; software; computer programs for the creation and trade of digital collectibles via blockchain-based software technology and smart contracts; digital art, photographs, videos or audio recordings featuring music or musical instalments; video discs and magnetic optical discs featuring topics, in relation to the following fields: fashion, modelling, cosmetics, lifestyle, culture, art, music and entertainment services; recorded computer programs featuring topics, in relation to the following fields: fashion, modelling, cosmetics, lifestyle, culture, art, music and entertainment services; electronic publications, downloadable, namely, books, magazines, newsletters, pamphlets and catalogues, in relation to the following fields: fashion, cosmetics, lifestyle, culture, art, music and entertainment services; software for retailing of fashion, fashion accessories and personal care products; 3D fashion software, software for a digital showroom; software for the creation of non-fungible tokens (NFTs), enabling the authentication, ownership, availability and trading of digital resources and creations