41 Educational services, namely, conducting conferences about video games and electronics; educational services, namely, providing courses of instruction in the field of designing electronic games; organization of social entertainment events; organization of entertainment events, namely, organization of competitions for computer, video, interactive, electronic and internet game players; film production, other than advertising films; providing on-line non-downloadable electronic publications in the nature of electronic books, magazines, journals and newsletters in the field of computer games and video games; providing on-line videos featuring electronic games, not downloadable; entertainment services, namely, providing on-line computer games; entertainment services, namely, providing on-line computer games in the nature of shooting games, action games, role playing games, flight simulator games, strategy simulation games, video games, and games accessible via mobile devices; gaming and entertainment services, namely, providing on-line computer, video, interactive, and electronic games via a global computer network for play on mobile devices, personal computers, tablets and other electronic or visual devices; game services provided on-line from a computer network, namely, providing on-line electronic games; game services provided on-line from a computer network, namely, providing on-line video games; virtual reality game services provided online from a computer network; providing sports facilities