41 Entertainment, namely, providing on-line, non-downloadable virtual characters, avatars, tools, weapons, currency, outfits, accessories, wraps, vehicles, and related merchandise for use in video games, virtual environments, and virtual worlds created for entertainment purposes; provision of entertainment using games software applications accessible via smart televisions, tablets, smartphones, PCs, games consoles and other communication devices delivered via the Internet and other communications networks; providing interactive computer game services; providing interactive multiplayer video games via the Internet and electronic communication networks; providing online and cloud-based subscription video game featuring non-downloadable rewards and virtual goods in the nature of characters, avatars, digital items, tools, weapons, currency, outfits, accessories, wraps, vehicles, and related merchandise for use in video games, virtual environments, and virtual worlds; virtual reality arcade services; virtual reality game services provided on-line from a computer network; provision of electronic publications and information in the nature of newsletters, books, magazines, comics, newspapers, journals and gameplay and player guides on the topic of games and competitions, and provision of online information on the topic of games and game competitions via the Internet and other communications networks; producing e-sports events and gaming tournaments featuring video games; organising live fan meetings and conferences in which there is interactive gameplay between conference participants in the fields of gaming, video games, and e-sports; organising live video game and e-sports competitions; providing on-line publication of journals or diaries [blog services] and non-downloadable publications in the nature of articles in the field of gaming via websites; providing guides, directories, reviews, ratings and recommendations in the field of gaming