16 Printed books in the field of video games, gaming, mobile applications, virtual environments, multimedia entertainment, and contests; blank journal books; printed publications, namely, journals, articles, and short stories in the field of video games, gaming, mobile applications, virtual environments, multimedia entertainment, and contests; printed interactive books in the field of video games, gaming, mobile applications, virtual environments, multimedia entertainment, and contests; printed crossword puzzles; printed puzzle books; printed matter and paper goods, namely, books featuring characters in the field of video games, gaming, mobile applications, virtual environments, multimedia entertainment, and contests; printed note books