41 Entertainment; organization of competitions (entertainment); sporting and cultural activities; preparing, organizing and conducting sports events; providing, for entertainment purposes, online collectible digital assets and non-fungible tokens [NFTs] offering players, games, recordings, statistics, information, photos, videos and game excerpts and virtual sports events online for use in virtual environments and a transactions market created for entertainment purposes, via a website, smart contract, blockchain technology or blockchain; organizing prize draws, raffles, betting and sports pools, games of chance; entertainment services consisting of collecting and exchanging non-fungible tokens in the nature of digital maps and registered on a blockchain network