41 Cultural and entertainment services, namely, providing 3D virtual reality environments enabling multiple participants to interact for cultural or entertainment purposes; entertainment, namely, providing online avatars intended for use in virtual environments; entertainment services, namely, providing online computer games in which players can earn virtual goods downloadable via computer programs, namely, cosmetics, soaps, perfumes, books, posters, photographs, engravings, lithographs, works of art (paintings and sculptures), jewelry articles, timepieces, leaather goods, haberdashery, luggage and clothing, food products and beverages, printing articles and stationery, furniture, household linen, crockery, games, toys and gymnastic and sporting articles, lighting fixtures, picture frames, mirrors, utensils and toiletry cases, art objects, statues or figurines (statuettes) and busts in wood, marble, synthetic resins, granite, stone, wax, plaster, porcelain, terracotta, crystal or glass, coins, statues, statuettes (figurines) and busts made of precious metals, gold or coated therewith; entertainment services, namely, providing (online) games, drawings, images, logos, animated and non-animated characters, avatars, non-downloadable and intended for use in virtual environments; entertainment, namely, providing online avatars intended for use in virtual environments, namely, show and stage sets and scenery, art exhibition venues, art galleries and museums created for cultural or entertainment purposes; producing audiovisual programs, films, podcasts, audio and video files, multimedia files, interactive games, video clips, music clips, photographs, music authenticated by non-fungible cryptographic tokens (NFTs) via a blockchain network, in the field of culture, entertainment and education; cultural and entertainment services, namely, providing 3D virtual reality environments enabling multiple participants to interact for cultural and entertainment purposes