9 Downloadable digital multimedia files being digital collectibles containing video and audio clips, photographs, music files, data text, statistics being text, graphics being artwork, visual effects being video recordings and virtual experiences being video recordings in the field of sports and entertainment featuring players, games, game footage, game highlights, and records and authenticated by non-fungible tokens (NFTs); downloadable computer software via a blockchain network to create, display, register, purchase, sell or transfer digital collectibles