41 E-sports services; online computer game services; interactive on-line entertainment services; providing online information in the field of computer games entertainment; entertainment services, namely, the provision of non-downloadable online computer games, non-downloadable online computer game extensions, non-downloadable online computer game applications and information relating to computer games and game enhancements via global computer networks and electronic communications networks accessible through computers, mobile computers, media players, mobile phones, wireless devices and portable and handheld digital electronic devices; provision of an online entertainment information service with entertainment-related information in the areas of entertainment, virtual community, social networking, blogging, computer games, computer game extensions, online games and game applications via global computer networks and electronic communication networks accessible through computers, mobile computers, media players, mobile phones, wireless devices and portable and hand-held digital electronic devices; organisation of electronic game competitions; organisation of e-sports competitions; entertainment services relating to organisation of competitions and incentive schemes to recognise, reward and encourage individuals and groups engaged in personal development, self-fulfilment, charitable, philanthropic, voluntary, public and community service, humanitarian activities and the sharing of creative work products; entertainment in the nature of e-sports competitions; arranging of exhibitions, congresses, seminars and conferences for cultural and entertainment purposes; providing information on-line relating to computer games and computer enhancements for games; provision of information in the field of e-sports news from searchable directories and databases of information, including texts, electronic documents, databases, graphics and audio-visual information, via computer and communications networks; entertainment services, namely, the provision of online entertainment in the areas of virtual community, social networking, blogging, computer games, computer game extensions, online games and game applications via global computer networks and electronic communications networks accessible through computers, mobile computers, media players, mobile phones, wireless devices and portable and handheld digital electronic devices; educational services, namely, the provision of online educational services in the areas of entertainment, virtual community, social networking, blogging, computer games, computer game extensions, online games and game applications over global computer networks and electronic communication networks accessible through computers, mobile computers, media players, mobile phones, wireless devices and portable and hand-held digital electronic devices; club services in the nature of entertainment; training services in the field of computer software development; conducting of entertainment events; game services provided online from a computer network; know-how transfer [training]; providing online videos, not downloadable; online gaming services