9 instructional and teaching apparatus and instruments, namely, modular robots used to teach robotics, coding and STEAM (Science, Technology, Engineering, the Arts and Mathematics); computers and computer peripheral devices; teaching robots; robots, namely modular teaching robots, and parts, components and accessories thereof, namely electronic communication hubs used to pair the robot with a computer or mobile device; telepresence robots and parts, components and accessories thereof, namely electronic communication hubs used to pair the robot with a mobile device; telepresence robots; robotic electrical control apparatus for remote control of modular teaching robots; sensors, namely, light sensors, color sensors, proximity sensors, IR (infra-red) sensors, movement sensors; downloadable electronic data files recorded on CD-ROM and audio and video recordings, all featuring information about robots, robotics, coding, and teaching and learning STEAM (Science, Technology, Engineering, the Arts and Mathematics); recorded media, namely, electronic data files recorded on CD-ROM and audio and video recordings, all featuring information about robots, robotics, coding, and teaching and learning STEAM (Science, Technology, Engineering, the Arts and Mathematics); downloadable and recorded computer software for programming, operation and monitoring of robotic equipment for scientific and instructional use; downloadable and recorded application software for programming, operation and monitoring of robotic equipment for scientific and instructional use; downloadable and recorded application software for robots for programming, operation and monitoring of robotic equipment for scientific and instructional use; downloadable electronic publications in the nature of manuals and brochures in the field of robots, robotics, coding, and teaching and learning STEAM (Science, Technology, Engineering, the Arts and Mathematics); electronic publications in the nature of manuals and brochures in the field of robots, robotics, coding, and teaching and learning STEAM (Science, Technology, Engineering, the Arts and Mathematics) all recorded on computer media