41 Education, namely, educational training programs, online courses of instruction, educational assessment and academic performance evaluation for students, tutoring, coaching, and educational workshops and seminars in the fields of science, mathematics, information technology, humanities, child development, personal development, enterprise development, psychology, neuroscience, pedagogy; language instruction services; academic tutoring services in the fields of science, mathematics, information technology, humanities, child development, personal development, enterprise development, psychology, neuroscience, pedagogy; professional training services in the fields of science, mathematics, information technology, humanities, child development, personal development, enterprise development, psychology, neuroscience, pedagogy; consulting about education; conferences in the fields of science, mathematics, information technology, humanities, child development, personal development, enterprise development, psychology, neuroscience, pedagogy; training in the fields of science, mathematics, information technology, humanities, child development, personal development, enterprise development, psychology, neuroscience, pedagogy; entertainment, namely, providing online video games, online electronic games, on-line board game, on-line computer games, on-line interactive children's stories; organizing community sporting and cultural activities; personal development training; organizing and hosting of events for cultural purposes; publication of books and magazines; multimedia publishing of books; multimedia publishing of magazines, journals and newspapers; editing and publication of books, booklets, magazines, flyers and written texts, other than advertising texts; multimedia publication of books; providing non-downloadable videos online in the field of science, mathematics, information technology, humanities, child development, personal development, enterprise development, psychology, neuroscience, pedagogy; provision of online computer games; electronic game services by means of the Internet; organization and provision of online computer games and competitions in the field of science, mathematics, information technology, humanities, child development, personal development, enterprise development, psychology, neuroscience, pedagogy via the Internet; production of videos and sound recordings for cultural or educational purposes; production and distribution of films, video and sound recordings