41 Entertainment services, namely, providing temporary use of non-downloadable video games; entertainment services in the nature of providing online electronic games via telecommunication networks and via television broadcasting; entertainment services relating to e-sports, namely, arranging and conducting e-sports competitions; rental of video games; entertainment and education services, namely, arranging and conducting competitions, classes, workshops and training in the field of e-sports via online computer systems; organizing competitions for educational or entertainment purposes, in the field of entertainment, education, culture, sports, and other non-business and non-commercial fields; organization of games; providing information for entertainment purposes, namely, providing a website featuring entertainment information; organization of events, whether professional or not, for entertainment or educational purposes, namely, entertainment and educational services in the nature of on-line competitions in the fields of entertainment, education, culture, sports, and other non-business and non-commercial fields; entertainment services, namely, arranging and conducting live exhibition events performed by video game players; entertainment services, namely, providing non-downloadable online videos featuring others playing live video games; producing audio and video recordings for video games that are recorded on interactive disks and audio-digital CD-ROMs; publishing of multimedia programs, namely, publishing multimedia video games, for interactive or non-interactive use; entertainment and educational services, namely, organizing and conducting live music concerts, sports competitions, e-sports competitions, and congresses in relation to video games about fraternity, plague, legends and adventure; organizing video game tournaments and competitions; entertainment services, namely, organization of games; e-sports training; organizing of and officiating at e-sports competitions and events, namely, contests; organizing e-sporting events, namely, organizing e-sports competitions and exhibitions for entertainment purposes; provision of non-downloadable online electronic publications in the nature of magazines in the field of e-sports; production and distribution of films; entertainment services, namely, production, distribution and post-production of motion picture films, television programs, and multimedia entertainment videos; entertainment services, namely, online electronic game services from a computer and/or electronic network especially between computers and mobile telephones; providing entertainment information about the choice of data communication games, video games, audiovisual games, teaching games, and educational games for entertainment purposes; leisure services in the nature of providing virtual environments in which users can interact for leisure purposes; providing online non-downloadable comic books and graphic novels