41 Entertainment services, namely video game entertainment services; providing virtual and augmented reality education services, namely virtual classrooms, video assisted classrooms, augmented reality classrooms, virtual reality classrooms in the field of computer coding, videogame design, 3D design, graphic design, animation, augmented reality, virtual reality, mixed reality, artificial intelligence and blockchain; augmented and virtual reality game services for entertainment purposes; augmented and virtual reality game services provided on-line from a computer network or a global communication network; providing of interactive multiplayer games for games reproduced on computer networks and global communication networks; providing of interactive entertainment experiences for computers and mobile applications reproduced on computer networks and global communication networks; organisation of exhibitions for cultural purposes, organisation of exhibitions for entertainment purposes; organisation of games and competitions; organisation and conducting of competitions relating to education or entertainment, namely debates, talent competitions, art competitions, design competitions, hackathons, codefests, 3D design contests; sporting services, namely coaching e-sports players; e-sports entertainment services, namely organization of e-sports competitions; multimedia publishing of books, art, 3D graphics; multimedia publishing of software; multimedia publishing of computer games, multimedia publishing of games for mobile applications; digital video, audio and multimedia entertainment publishing services in the field of computer games, online gaming, multiplayer computer games, interactive 3D game worlds and computer-gaming; schooling, namely classes and seminars in the field of computer coding, videogame design, 3D design, graphic design, animation, augmented reality, virtual reality, mixed reality, artificial intelligence and blockchain; conducting of educational conferences, seminars, workshops, conferences and webcasts containing live and audiovisual presentations, in the fields of software design, development of computer software, gambling strategies, games development, creation of virtual reality, augmented reality, mixed reality, extended reality, and artificial intelligence, how to connect to a computer network, production of movies, television programmes, and digital media production, advertising, business management, book, videos, art, videogames, and music publishing, and distribution of training materials relating thereto