41 Educational services, namely, classes in the field of e-sports, computer games, organization of e-sports events provided by academies; publication of books in the field of e-sports, computer games, organization of e-sports events; education in the fields of e-sports, computer games, organization of e-sports events rendered through correspondence courses; practical training in the field of e-sports, computer games, organization of e-sports events; arranging and conducting of educational congresses in the field of e-sports, computer games, organization of e-sports events; arranging and conducting of conferences in the field of e-sports, computer games, organization of e-sports events; arranging and conducting of training in the nature of workshops in the field of e-sports, computer games, organization of e-sports events; arranging and conducting of seminars in the field of e-sports, computer games, organization of e-sports events; arranging and conducting of symposiums in the field of e-sports, computer games, organization of e-sports events; organization of e-sports competitions, computer games competitions; organization of e-sports competitions; television entertainment in the nature of e-sports, computer games; organization of e-sports events; presentation of live performances, namely, e-sports, computer games, organization of e-sports events; providing online publications in the nature of electronic books and electronic journals in the field of e-sports, computer games, organization of e-sports events; e-sports and computer games club services; e-sports entertainment services; teaching educational classes in the field of e-sports, computer games, organization of e-sports events; ticket agency services for e-sports entertainment events; coaching in the field of e-sports; providing information about education in the field of e-sports, computer games, organization of e-sports events; entertainment services, namely, providing an online computer game; providing online electronic publications, not downloadable, in the nature of books, articles and magazines in the field of e-sports, computer games, organization of e-sports events; film production, other than advertising films, in the field of e-sports, computer games, organization of e-sports events; cultural, educational and entertainment services, namely, e-sports performances