41 Entertainment services, namely, providing temporary use of non-downloadable video games; entertainment services, namely, providing online video games; entertainment services relating to e-sports, namely, arranging and conducting e-sports competitions; rental of video games; entertainment and educational services in the nature of on-line competitions in the fields of entertainment, education, culture, sports, and other non-business and non-commercial fields; organization of games; organizing information for entertainment purposes, namely, providing a website featuring entertainment information; organization of events, whether professional or not, for entertainment or educational purposes, namely, entertainment and educational services in the nature of on-line competitions in the fields of entertainment, education, culture, sports, and other non-business and non-commercial fields; entertainment services, namely, live events performed by video game players; entertainment services, namely, providing non-downloadable online videos featuring others playing live video games; producing audio and video recordings for video games that are recorded on interactive disks and audio-digital CD-ROMs; publishing of multimedia programs, namely, publishing multimedia video games, for interactive or non-interactive use; organizing and conducting concerts, sports competitions, e-sports competitions, congresses; organizing video game tournaments and competitions; entertainment, namely, organization of games; coaching in the field of e-sports; organizing and officiating at e-sports competitions and events; organizing e-sporting events; provision of non-downloadable online electronic publications in the nature of magazines in the field of e-sports; producing and distributing films; entertainment services with respect to the development, creation, production, distribution and post-production of motion picture films, television programs, special events and multimedia entertainment content; online game services from a computer and/or electronic network, especially between terminals being computers, mobile telephones; information on the choice of data communication games, video games, audiovisual games, teaching games, educational games for entertainment purposes; leisure services in the nature of providing virtual environments in which users can interact for leisure purposes; providing online of non-downloadable comic books and graphic novels