41 Entertainment and educational services, namely, conducting and organising esports and online game contests, tournaments, competitions, events, or exhibitions; online game services provided via web-based system or online portal for gamers to participate in on-line gaming; arranging, conducting and organization of game tournaments, leagues and tours for computer game playing purposes; entertainment and educational services, namely, providing online games and questionnaires designed to improve learning, memory, attention, perception, cognitive abilities, processing speed, vocabulary and wellness; entertainment and educational services, namely, providing brain training games on-line and in mobile wireless form; entertainment and educational services, namely, providing online games and questionnaires designed to challenge and improve learning, memory, attention, perception, cognitive abilities, processing speed, vocabulary and wellness; entertainment and education services, namely, providing online computer games that monitor your gaming skills, track improvement, and rate individuals against others; educational services, namely, providing cognitive fitness programs for gamers; education services, namely, providing online cognitive assessments and training programs that help identify cognitive strengths and weaknesses of an individual; entertainment services, namely, providing temporary use of non-downloadable game software that allows users to create, modify, upload, download, share, preview, and publish user created interactive video game content, music, and other media files via a global computer network; electronic games services provided by means of the internet; arranging of contests; providing online augmented reality games; providing online information about video games; providing online trivia, tips and strategies for video games; providing online virtual reality games; information and advisory services relating to the aforesaid