41 Education services, namely, conducting classes, seminars, webinars, conferences, workshops, field trips in the fields of self-improvement, self-actualization, online marketing, online selling of products and services, branding, CRM, social media content and marketing, gaming and blockchain; training services in the fields of self-improvement, self-actualization, online marketing, online selling of products and services, branding, CRM, social media content and marketing, gaming and blockchain; sporting and cultural activities, namely, organizing community sporting and cultural events; entertainment services, namely, organizing contests, games, concerts and artistic exhibitions; providing educational, recreational and entertainment information in the entertainment industry and secondary, collegial, social and community interest groups in the fields of gaming via computer, electronic and online databases; providing online non-downloadable entertainment photos and videos in the fields of self-improvement, self-actualization, online marketing, online selling of products and services, branding, CRM, social media content and marketing, gaming and blockchain; online electronic publishing services of books and periodicals for others; entertainment services, namely, providing temporary use of non-downloadable interactive and online single player and multiplayer video game services for games played via computer or communications networks; providing information relating to computer and video games online via computer or communication networks; organizing and conducting electronic game competitions and social entertainment events for video game users and computer game players; providing online educational information for software programmers in the fields of gaming; organisation of sports competitions and award ceremonies for entertainment purposes designed to recognize, reward and encourage individuals and groups who engage in self-improvement, self-actualization, charitable, philanthropic, volunteer, public and community services, and humanitarian activities as well as sharing products of creative works; organization of creative arts competitions in the fields of digital art, audio and visual recordings and gaming and arranging award ceremonies for entertainment purposes for software programmers demonstrating excellence in the fields of self-improvement, self-actualization, online marketing, online selling of products and services, branding, CRM, social media content and marketing, gaming and blockchain; publication of educational material, namely, publication of books, journals, newsletters and electronic publications; education, namely, organization and conducting of conferences, courses, seminars and online training in the fields of advertising, marketing, social networking, the Internet and social media, and distribution of course materials in connection therewith; publication of online journals and web diaries being blogs with user-defined content; entertainment services, namely, provision of virtual reality game services provided online from a computer network, interactive entertainment and virtual reality content in the nature of electronic gaming and electronic multiplayer game interactive competitions; providing a computer game for use on the network by network users; online enhanced reality game services, namely, providing online augmented reality games; entertainment services, namely, providing online video games; organization of exhibitions featuring interactive entertainment, virtual reality, consumer electronic products and video games for entertainment, cultural or educational purposes; arranging and conducting of educational conferences in the fields of self-improvement, self-actualization, online marketing, online selling of products and services, branding, CRM, social media content and marketing, gaming and blockchain; organization of exhibitions and events in the nature of creative competitions and expositions in the field of software development for educational purposes; educational services, namely, arranging and conducting conferences and seminars in the fields of artificial intelligence and the Internet of things; organisation of competitions for education or entertainment for students in the field of business; arranging award ceremonies for entertainment purposes to demonstrate excellence in the fields of self-improvement and fulfillment, charitable, philanthropic, volunteer, public and community services and humanitarian activities, and creative works