16 Paper, cardboard and goods made from these materials, namely, cardboard articles in the nature of cardboard signboards, cardboard hang tags; paper bags, paper sachets sold empty for packaging, paper envelopes, paper pouches for packaging of paper, cardboard tubes; printed matter, namely, books, newsletters, magazines in the field of teaching art, entertainment, graphic design, film, film production, media studies, communication, architecture, fashion, education strategies, culture, photography, video, video games, history, music, international trade, computer science, technology, economics, engineering, marketing, public relations and in the fields of digital communication, interactive design and entertainment, photography, animated filmmaking, 3D animation, motion design and video gaming; bookbinding material; photographs; stationery; adhesives for stationery or household purposes; instructional and teaching material except apparatus, namely, educational materials in the nature of photocopies papers, case studies, syllabuses, files, pamphlets, all in the fields of teaching art, entertainment, graphic design, film, film production, media studies, communication, architecture, fashion, education strategies, culture, photography, video, video games, history, music, international trade, computer science, technology, economics, engineering, marketing, public relations and in the fields of digital communication, interactive design and entertainment, photography, animated filmmaking, 3D animation, motion design and video gaming; posters; printed flyers in the in the field of teaching art, entertainment, graphic design, film, film production, media studies, communication, architecture, fashion, education strategies, culture, photography, video, video games, history, music, international trade, computer science, technology, economics, engineering, marketing, public relations and in the fields of digital communication, interactive design and entertainment, photography, animated filmmaking, 3D animation, motion design and video gaming; printed prospectuses in the field of teaching art, entertainment, graphic design, film, film production, media studies, communication, architecture, fashion, education strategies, culture, photography, video, video games, history, music, international trade, computer science, technology, economics, engineering, marketing, public relations and in the fields of digital communication, interactive design and entertainment, photography, animated filmmaking, 3D animation, motion design and video gaming; almanacs; photos albums; sticker albums; writing or drawing books, notebooks, writing pads; calendars; catalogs in the field of teaching art, entertainment, graphic design, film, film production, media studies, communication, architecture, fashion, education strategies, culture, photography, video, video games, history, music, international trade, computer science, technology, economics, engineering, marketing, public relations and in the fields of digital communication, interactive design and entertainment, photography, animated filmmaking, 3D animation, motion design and video gaming; folders for papers; printed newsletters in the field of teaching art, entertainment, graphic design, film, film production, media studies, communication, architecture, fashion, education strategies, culture, photography, video, video games, history, music, international trade, computer science, technology, economics, engineering, marketing, public relations and in the fields of digital communication, interactive design and entertainment, photography, animated filmmaking, 3D animation, motion design and video gaming; writing materials in the field of teaching art, entertainment, graphic design, film, film production, media studies, communication, architecture, fashion, education strategies, culture, photography, video, video games, history, music, international trade, computer science, technology, economics, engineering, marketing, public relations and in the fields of digital communication, interactive design and entertainment, photography, animated filmmaking, 3D animation, motion design and video gaming; envelopes; school supplies, namely, pens, pencils, notebooks; printed booklets in the field of teaching art, entertainment, graphic design, film, film production, media studies, communication, architecture, fashion, education strategies, culture, photography, video, video games, history, music, international trade, computer science, technology, economics, engineering, marketing, public relations; printed guides in the field of teaching art, entertainment, graphic design, film, film production, media studies, communication, architecture, fashion, education strategies, culture, photography, video, video games, history, music, international trade, computer science, technology, economics, engineering, marketing, public relations and in the fields of digital communication, interactive design and entertainment, photography, animated filmmaking, 3D animation, motion design and video gaming; manuals in the field of teaching art, entertainment, graphic design, film, film production, media studies, communication, architecture, fashion, education strategies, culture, photography, video, video games, history, music, international trade, computer science, technology, economics, engineering, marketing, public relations and in the fields of digital communication, interactive design and entertainment, photography, animated filmmaking, 3D animation, motion design and video gaming; newspapers, printed periodicals in the field of teaching art, entertainment, graphic design, film, film production, media studies, communication, architecture, fashion, education strategies, culture, photography, video, video games, history, music, international trade, computer science, technology, economics, engineering, marketing, public relations and in the fields of digital communication, interactive design and entertainment, photography, animated filmmaking, 3D animation, motion design and video gaming