9 Downloadable computer software for data collection and analysis ; electronic computers; electronic telecommunication apparatus for monitoring brain-body or brain-machine interactions; scientific and electronic apparatus for measuring movement, not for medical use; tablet computers; computer chips; connected bracelets, namely, smartwatches as measuring instruments; smart glasses and headsets for smartphones; virtual reality, augmented reality, and 3D glasses and helmets; electronic circuits; downloadable software for video games; transmitters of electronic signals; memory cards as computer hardware; motion detectors; medical and training simulators, namely, electronic exercise training simulators; interfaces for computers, namely, brain-machine interfaces for brain-machine communications; interfaces for computers, namely, brain-body interfaces for brain-computer communications; Scientific, photographic, cinematographic, optical, measuring, signaling, checking, life-saving and teaching apparatus and instruments, namely, apparatus and instruments for conducting, distributing, transforming, accumulating, regulating or controlling electric current or for capturing, recording, transmitting and/or reproducing electrical, biometric or optical signals or data from optical sensors, image sensors, position sensors, motion sensors, trajectory sensors, or speed sensors; apparatus for recording, transmitting and/or reproducing sound, images, data and/or electrical, signals; optical sensors, optical image sensors, namely, cameras and movement detection systems, position sensors, motion sensors, trajectory sensors, namely, optical sensors for detecting and tracking movement and localization of the body and parts of the body, speed sensors, namely, optical sensors for detecting and tracking speed of movement and trajectories; computer monitors, video monitors; audio and video headsets for remote communication; blank magnetic recording media; prerecorded compact disks containing movement and brain-training exercises and games, prerecorded DVDs containing movement and brain-training exercises and games; calculating machines and data processing equipment, computer terminals; downloadable software for recording and analyzing data in the field of medicine using virtual or augmented reality or 3D software; downloadable computer programs for measuring movement or cognitive treatment, training or assessment for any neurological condition or for monitoring or improving health or wellness; electronic apparatus and instruments for assistance with driving vehicles, namely, simulators for driving or control of vehicles; electronic devices and instruments for monitoring the condition of the driver of a vehicle, namely, for detecting signs of fatigue; electronic devices and instruments assisting in learning body movements and sports activities and disciplines not for medical use, namely, computer hardware containing recorded and downloadable software, specifically for dance, athletics, golf, shooting, racket sports; devices and equipment for measuring movement, namely, computer hardware; devices and equipment for measuring movement, namely, computerized peripheral devices which can communicate with the computer for measuring movement for cognitive treatment, training or assessment for neurological conditions or for monitoring or improving health or wellness; augmented reality and virtual reality interfaces, namely, computer interface boards or screens for virtual or augmented reality computer hardware; devices and equipment, namely, computer materials for capturing movements, namely, motion sensor for detecting motion and localization of the body and body parts; electronic display interfaces in 3D; electronic apparatus for detection of intentionality of motion with brain-body or brain-machine electronic display interfaces, namely, computer interface boards and virtual or augmented reality glasses; clothing with additional brain-body or brain-machine interface functions, namely, virtual or augmented reality or 3D glasses or headgear; brain-body computer interfaces for motor or cognitive treatment, training or assessment for neurological conditions or for monitoring or improving health or wellness; clothes with integrated virtual reality, augmented reality or 3D systems, namely, leggings, shorts, pants, shirts, sweaters, jackets, gloves, bonnets, wrist bands, head bands, straps, headgear, shoe attachments