9 Software to connect users to 3D virtual reality environments, to create and manage avatars, and to interface with 3D virtual reality environments; software that allows participants to view and interact with web content in a 3D virtual reality environment and to interact with others in a virtual reality environment for business, leisure, entertainment, wellness, health or training purposes; Software that is used to provide multi-user access to an online 3D virtual environment; software that allows participants from any physical location to access a virtual reality space via the Internet; Software for accessing and using Internet content and for communicating with others in real time, namely, software for computers and computer peripherals in the nature of speakers, microphones, headphones, virtual reality headsets, motion sensitive cameras, smart phones, personal assistant devices (PDAs), computer joysticks, data gloves; Software for processing, transmitting, and displaying graphics, data, and text, and for processing and transmitting audio data; software for communicating with others using real time audio, gestures, body language, and visual methods; Software for viewing content from the Internet and for sharing data with other users; Software for connecting individuals and simultaneous multiple participants to a virtual environment; Software to enable multiple participants to share online content, including interactive content in the nature of videos, games, conferences, presentations, and software applications; computer software used to create, modify, and manipulate environments, avatars, functions, features, and objects in 3D virtual environments, including viewing 2D content in 3D; Software for incorporating 3D objects and software applications into virtual reality environments; downloadable software in the nature of a mobile application that allows users to create personalized emojis, ideograms, virtual images, and avatars representing individuals that can be shared and transmitted via multimedia messaging, online chatrooms, and other social and communications platforms for purposes of commenting on, sharing, discussing, and reacting to news, popular culture, and current events * ; all in relation or by 3D virtual environment *