41 Entertainment services, namely, providing ONLINE computer games; entertainment and educational services, namely, providing information in the fields of entertainment, news, current events, history, sports, games, the media, cultural events and activities, hobbies, publications; entertainment and educational services, namely, live MUSIC performances, sporting events, cultural events, and lectures IN THE FIELD OF POPULAR CULTURE; publication of on-line electronic books and journals; education and training services, namely, conducting classes, workshops, and seminars in the field of computers, tablet computers, computer software, online services, information technology, Internet website design, music, photography and video products and consumer electronics; arranging professional workshop and training courses; computer education training services; training in the use and operation of computers, tablet computers, computer software and consumer electronics; film editing; videotape editing; digital imaging services; providing ONLINE NON-DOWNLOADABLE digital music from MP3 web sites on the Internet; providing ONLINE NON-DOWNLOADABLE digital music from the Internet; arranging and conducting of commercial, trade and business conferences; providing non-downloadable pre-recorded music and video for a fee or pre-paid subscription via the Internet; electronic games services provided by means of the Internet; providing information in the fields of music, video, film, books, television, games and sports; providing ONLINE NON-DOWNLOADABLE electronic publications for browsing over computer networks, namely, books, pamphlets, brochures, newsletters, journals, and magazines, on the subjects of computer hardware and software applications, telecommunications apparatus, mobile phones, handheld and mobile digital electronic devices for the sending and receiving of telephone calls, faxes, electronic mail, video, instant messaging, music, audiovisual and other multimedia works, and other digital data, and a wide range of topics of general interest; providing information via communications networks in the fields of music, video, film, books, television, games and sports; Education services, namely, providing tutorial sessions in the field of telecommunications; training services in the field of telecommunications; entertainment services, namely, providing on-line computer games