9 Computer hardware and software for the capture, analysis, editing, synchronization, graphic and quantitative representation of animation and 3D, biomechanically accurate motion data collected in real-time for use in theme parks and the fields of medicine, life sciences, clinical research, entertainment, education, recreation, animation visual effects, sports instruction, sports training and rehabilitation; motion capture system comprised of computer hardware, software, video cameras, lighted scalable scaffolding and reflective cloth all sold as a unit to create scan space, for the capture, analysis, editing, synchronization, graphic, and quantitative representation of 3D, biomechanically accurate motion data collected in real-time for use in theme parks and the fields of medicine, life sciences, clinical research, entertainment, education, recreation, animation visual effects, sports instruction, sports training and rehabilitation