28 Stand-alone video game machines; hand-held units for playing electronic games; board games and instructional manuals sold as a unit therewith; card games; dice; promotional game materials; game equipment, namely, chips; toys, namely action figures; dolls and play sets therefor; toys, namely remote-control operated toy vehicles, namely, automobiles, trains, combat vehicles, tanks, submarines, bikes, motorcycles, hovercrafts, airplanes and bipedal walking robots for children and hand-held controllers therefore