41 Development and dissemination of educational materials of others in the field of education for the purpose of interactive learning; educational services, namely, conducting multimedia learning and teaching classes in the fields of math, science, reading, and social studies; entertainment services, namely, providing on-line computer games for simultaneous education and entertainment; providing access to multimedia educational programs in the fields of math, science, reading and social studies that may be accessed network-wide by network users; providing courses of instruction at the primary, secondary, high school, college, and post-graduate levels; teaching in the fields of math, science, reading, and social studies