42 creating, promoting and conducting games, contests, competitions, treasure hunts, and other entertainment and educational activities via print, graphic, sound and audiovisual media, including the use of global computer information networks; providing computer programs in the fields of entertainment and education via global computer information networks; providing computer product support services and consultation via global computer information networks; providing multiple-user access to global computer information networks for the transfer and dissemination of a wide range of information; mail order catalog services; online retail sales services