41 educational services, namely teaching others to (1) create interactive audio and video programming, and/or (2) to use authoring systems; entertainment and educational services, namely, television programming featuring news, entertainment and information, vote polling, video games, learn-at-home presentations, movies, music videos, amateur and professional sports events of all types, public access events, continuous shop-at-home shows, and award shows; interactive audio and video programming which allows a participant to register a response to a prompt; electronic services, namely award redemption, registration, vote polling, merchandise fulfillment and frequent viewer award recognition